Entries categorized as ‘Uncategorized’
1:06 AM - Just a heads up that we’re in the midst of launching the new Infinityward.com site. You may experience errors or problems when attempting to go to InfinityWard.com or the forums until we’ve finished. It should all be good to go by the time the workday starts tomorrow morning though. I’ll keep you posted with the progress.
6:11 AM - At the moment the old site and forums are still up (although in Maintenance Mode) until we fully launch the new site. We’re building out a non-flash / non-database driven static version as a back-up before we re-launch it.
7:18 AM - I just launched an Interim Forums on the old IW site while we finish up stress testing the site before the re-launch to give us somewhere to talk in the meantime. Charlieoscardelta.com should be re-opened for the time being as well until everything is back up.
7:30 AM - Back to Maintenance Mode on the Interim IW Forums, Charlie.com should still be up.
8:30 AM - Doing final testing on the site before we re-launch it. Making some community suggested tweaks to the new forums (adding subforms per platform).
8:38 AM - Changing over the DNS. So the new site should be popping up for everyone gradually (based on where you are, and when your DNS gets propagated to.).
6:35 pm - We’re on the main server and everything is running all systems GO. I’ve been awake for over 24 hours + with no sleep, and we’re finally done. WOOT WOOT!! I plan on passing out around 7 pm and sleeping till morning.
Categories: Uncategorized
from youtube.com posted with vodpod
Since this is the first, I feel it deserves a bit of an introduction. I’ve decided to kick off a video blog on the site, with the first episode lovely titled “The One About Nothing” being posted above. The concept behind the new video blog is to allow you guys a more visual look into game development or anything else you want.
As I said in the video, let me know what you guys want to see. I know there has been a lot of request to see some footage inside Infinity Ward as well as other things and I’m hoping this little video blog will allow us to do that. Ever wonder what a development kit looks like? how it works? Or what the game looks like in the eye of a designer? Ever want to see inside the studio or check out the offices?
Also feel free to ask questions about anything from the game, to how to get into the industry, to what a daily life in development is like. I think it’d be a cool way to get you guys more connected with the development of our games and the industry in general for any fans or potential future game developers. So let me know what you think and how we can make this work as I’d love to start doing them on a regular basis.
Be sure to check out it’s direct link:
http://www.youtube.com/watch?v=YOlJTEVXXoY
and Subscribe to the Channel to stay connected with future videos if you like the concept. Meanwhile, head over to the YouTube page to comment or leave your comment here on what you’d like to see more of in any future videos. Thanks guys.
Categories: Video Blog · call of duty 4 modern warfare · community · infinity ward · life · video · video games
Tagged: youtube, call of duty 4, video, cod4, development, blog, game, industry
Heads up, that the new DLC maps from the Variety Map Pack are now integrated throughout the other playlists, in addition we’ve removed the Variety Map Pack exclusive playlists and heavily seeded the new maps in exisiting ones. Which means you have a higher chance of playing new maps in exisiting playlists. With that change, also came the end of Double XP.
So what was the average rank you guys ranked up during double XP? Anyone do any entire prestige during it?
Categories: Uncategorized
Tagged: call of duty 4, cod4, dlc, modern warfare, playlists, variety map pack, xbox live
from fourzerotwo.vodpod.c
As promised this past weekend, a full preview of the upcoming Variety Map Pack for Call of Duty 4: Modern Warfare went live today on IGN, TeamXbox, and Gamespy. Along with four new exclusive gameplay footage videos. You can check out the Creek video above courtesy of IGN, and a Chinatown video below courtesy of Gamespy. For videos of Killhouse and Broadcast be sure to check out the full articles on the sites below.
from fourzerotwo.vodpod.c
The IGN, TeamXbox, and Gamespy crew were here last week and spent the entire day playing through the entire Variety Map Pack. So what did they think? Be sure to check out the full articles on their respective sites but here are some excerpts from each:
IGN Says:
Of the four maps that we tried, Broadcast was probably my personal favorite. It seemed to do a good job of providing players with different outlets to try and get the upper-hand. I never found myself pigeon holed into going the same route over and over and the skylight certainly provided us with plenty of harrowing moments.
He’s def right about the alternating routes. Broadcast is all about the alternating routes and is a huge map. We received a lot of demand to play in the TV station from single player in multiplayer, so we took that and ran with it, but don’t expect a copy / paste from Single Player as this level has been completely reworked. We kept the signature large center room everyone loved in SP and fully opened up the rest of the station. So you can explore multiple floors, shoot from window vantage points for floor to floor combat and make your way throughout the entire station as well as outside area with surrounding buildings (one with a great sniper spot to shoot inside the TV Station) and side rooftops.
Gamespy says:
The first map we checked out was called Creek, and it’s one of the largest Call of Duty 4 maps to date. Creek is an asymmetrical map that features a multi-building village on one side and a farmhouse on the other. Despite the trees and bushes that dot the landscape, it’s actually possible to see a fairly long distance, making this a great map for those players who love to snipe. Separating the two landmark areas is a dry riverbed that lies in a valley between a gently sloping hillside and a steep cliff with switchback trails cut into it.
TeamXbox Says:
Chinatown has the look of an inner-city neighborhood. Again, mixing the outdoor areas of the street and alleys with the two-story indoor areas of the building makes for a very nice mix of close quarters and long-range style fighting.
Again, be sure to check out the full articles as they go indepth on everything you need to know about the upcoming new maps. In addition it looks like we’ve finally been able to narrow down pricing and a closer release date for the map pack with it hitting in early to mid-April for 800 MS Points with similar pricing for PS3.
Update: I just noticed one of the articles mentioned Hardcore playlists would be condensed. That’s not accurate. We will not be removing or condensing any Hardcore playlists, if anything we’ll add more.
Categories: Uncategorized
Tagged: preview, dlc, modern warfare, call of duty 4, Downloadable Content, cod4, creek, broadcast, chinatown, map pack, variety, killhouse
Next week is going to be a busy one, I’ll be at GDC from Tuesday - Friday in San Francisco. Most of my time will be taken up with press interviews and I’m sure DLC is going to be a big subject for conversation. To prepare I’m going to be playing the hell out of all the early concepts and versions of the new maps we have playable over the weekend. We’ve been play testing them recently, where we play normal matches so the designer of that level can see how it plays, see if it’s too easy to plant on A in S&D or too hard to defend B on Domination, or there needs to be a window here, or cover point there. Play and tweak, play and tweak.
I’ll update more in a bit, gotta get home for a IW vs. Gearheads of War match we were challenged to in Domination on CoD4 tonight. I’ll let you know how badly we beat them. 
Categories: Uncategorized
Tagged: gdc, Weekly Update